As a creator, you define both your goals and your comfort zone. Create what you want to create the way that you want to create it. Your process is as important as your content.
I read the following quote recently, and it stuck with me. It’s relevant to the way I write and publish tabletop roleplaying material. Even though it’s referring to mystery novels, it nails what I think is the reason people play and why roleplaying is more satisfying than passive entertainment.
“I write to make money, and I write to give the reader sheer fun. People derive moral satisfaction from reading a story in which the innocent victim of fate triumphs over evil. They enjoy the stimulation of an exciting detective story. Most readers are beset with a lot of problems they can’t solve. When they try to relax, their minds keep gnawing over these problems and there is no solution. They pick up a mystery story, become completely absorbed in the problem, see the problem worked out to final and just conclusion, turn out the light and go to sleep.”
Earl Stanley Gardner,
creator of Perry Mason, as cited in this post on James Scott Bell’s The Kill Zone.
Like Gardner, I write for a living. Some people question the purity of my motives. There’s a school of thought that one should design purely for the love of play. I do strive to produce quality work, though. The reason I champion things like the Black Box Movement and Lo-Fi Publishing isn’t to justify the way I do things. It’s to keep things affordable for you. In these trying times, that’s important. I wouldn’t be comfortable making big, expensive books, especially in these trying times.
Your Process is as Important as Your Content
RPGaDay is an annual event held each August. It asks tabletop gamers to use provided daily prompts to express something fun, interesting, and positive about the hobby. David F. Chapman (Autocratik), the award-winning game designer, created it.
About Dancing Lights Press
Dancing Lights Press is a lo-fi publisher of tabletop roleplaying systems and system-agnostic creative aids, including the best selling Building series, the DoubleZero action thriller system, and Hippogryph, a fantasy story game system with traditional roots. Our products embrace a minimalist aesthetic in design and presentation because roleplaying is an activity, not a collection of expensive rulebooks.