New in the shop: Domnio, a quick-and-dirty 4-page fantasy roleplaying game. It’s your basic elves and dwarves and fighters and wizards kind of game. There are 5 Attributes: Race, Class, Fighting, Spellcasting, and Other Stuff. Each of these both a die pool and something akin to an aspect in Fate, allowing you to interpret things on the fly. Roll dice, total them, and overcome a difficult target. Make up spells as you go along! Fight monsters! Get treasure! All of that stuff, but with a lot of flexibility and space to be creative.
I originally wrote Domnio several years ago, as part of a project that never came to fruition. It’s been updated to be its own thing, a happy little stand-alone game that’s perfect for a one-shot or short campaign. Some of the concepts eventually evolved into what became the Hippogryph Codex, a fully-featured system that’s openly a collision between D20 and Fate.
“Use a system with an Open Game License as the base,” I said. “It will eliminate a lot of the work that needs to be done,” I said. After a few weeks I realized that I was eradicating the donor system with rewrites and significant changes, to the point where there’s very little of it left. If you tilt your head and squint you might still be able to see it in there.
I like to watch shows where they build hot rods and original vehicles out of old cars. The creativity at work is amazing. They refer to cars that they take parts from as “donor cars”. The end result isn’t going to be a restoration of that car. You might be able to see some of the lines and features.
So I’ve begun referring to GORE™ as the “donor system”. I knew from the start the DoubleZero wasn’t going to be compatible with it, or with the Basic Roleplaying system it emulates. The plan was always to pull the engine (the core mechanic) and replace it with a new one. I didn’t realize that once I got going I’d end up not just rebuilding a lot of parts, but fabricating most of them from scratch.
DoubleZero is going to be released under the Open Game License, and GORE™ is going to be properly credited in there. I haven’t been blathering on about remix culture for nothing lately. Even though you can barely see the donor system any more, it has helped to make crafting this game a lot easier. I have to pay that forward by sharing.
About Dancing Lights Press
Dancing Lights Press publishes creative aids and story games that embrace a minimalist aesthetic in design and presentation. The spotlight belongs on the creativity of the players as they converse and collaborate on plot, worldbuilding, and character development. Roleplaying is an activity, not a book. Our titles are merely part of the delivery system.
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