How can you add more emotional resonance to your quest adventure story?
Story Design Volume 2 – In the search plot, the protagonist is looking for something. It might be an object, a person, or a piece of information. The thing they’re searching for might be real, or it could be metaphorical. It doesn’t actually matter, because this is really a character-driven story. The journey, and what the protagonist experiences, is what’s important. Over the course of their travels, the character grows, changes, and learns something about his- or herself. What they thought they wanted in the beginning of the story, they realize, wasn’t what they truly needed after all. Story Design: The Search helps writers and roleplayers to construct quest adventures centered on character development.
Examples of the search plot include The Catcher in the Rye, Don Quixote, Gilgamesh, The Grapes of Wrath, The Lord of the Rings, Lost Horizon, and The Wizard of Oz.
Story Design: The Search covers all of the elements you need to prepare in order to tell a quest-type story. It’s based on concepts explored in Story Structure and the Lighthouse System games, also published by Dancing Light Press. It’s a big book that goes into greater detail on how to get the most out of the three-act structure, as well as developing a three-phase series (campaign, if you prefer) with a clear beginning, middle, and end. If you want to use your favorite roleplaying game system to tell stories with more depth than kill monster, get treasure, repeat (not that there’s anything wrong with that), it is worth looking into.