How can you put more action and excitement in your traveling adventure stories?
Story Design Volume 1 – In the journey plot, the protagonist travels and has an adventure. It’s a simple as that. There’s no deeper meaning or existential crisis underlying the trip. There’s hidden message, or a need for the character to experience personal growth. It’s all about action: go to interesting places, see exciting things, face exotic dangers, and have a lot of fun. Story Design: The Journey helps writers and roleplayers tell a great journey story!
Examples of the journey plot include Around the World in 80 Days, Gulliver’s Travels, Robinson Crusoe, The Sea Wolf, and Twenty Thousand Leagues Under the Sea.
Story Design: The Journey covers all of the elements you need to prepare in order to tell a traveling story. It’s based on concepts explored in Story Structure and the Lighthouse System games, also published by Dancing Light Press. It’s a big book that goes into greater detail on how to get the most out of the three-act structure, as well as developing a three-phase series (campaign, if you prefer) with a clear beginning, middle, and end. If you want to use your favorite roleplaying game system to tell stories with more depth than kill monster, get treasure, repeat (not that there’s anything wrong with that), it is worth looking into.