One of the first things I do when starting a new project is to write a vision statement. It doesn’t matter if it’s a new campaign, a game design, or a book of tips and advice. A vision isn’t a goal, or a project plan, because I work those out, too. No, a vision is aspirational. It’s the potential you see in the project. The best case scenario of what it can possibly evolve into.
There are two benefits to this. The first is that you’re defining the problem you’re solving for. Resource limitations might rule out a stand-alone setting having a fiction series, a miniatures line, and a multi-picture film franchise. I can still design it in a way that leaves room for the world to expand into those options. It makes the book better because you’re thinking on a grander scale.
The other benefit, for me at least, is that I don’t get upset by resource limitations. No, I don’t get to do things the way I’d like them to. In a perfect world I could hire writers I admire to execute my idea. There would be effective, strategically placed art, covers at the very least. Merch available upon release. A comics series, timed to coincide with the game launch, by my favorite creators. That’s not going to happen. But someday, it could, so I don’t despair over what people will think of my little lo-fi creation. I can live it for what it is.
#RPGaDay2020 – Vision
RPGaDay is an annual event held each August. It asks tabletop gamers to use provided daily prompts to express something fun, interesting, and positive about the hobby. David F. Chapman (Autocratik), the award-winning game designer, created it.
About Dancing Lights Press
Dancing Lights Press is a lo-fi publisher of tabletop roleplaying systems and system-agnostic creative aids, including the best selling Building series, the DoubleZero action thriller system, and Hippogryph, a fantasy story game system with traditional roots. Our products embrace a minimalist aesthetic in design and presentation because roleplaying is an activity, not a collection of expensive rulebooks.