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Hippogryph Tabletop Roleplaying Zine

Reactions to Hippogryph So Far

Reactions to Hippogryph So Far:

“Publishing a game with no expectation of it being played, may not be unique in subsequent fact, but it surely is in initial approach. So bring it on. Let’s see where you go with this. Thank you.” –Ian D., comment on our website

“It appears that few are willing to put themselves out there and listen to other ideas. Some are so *canonized* that they can’t conceive of a different path towards fun.” –@entrebat, Twitter

“First part of the book feels very unnecessary but the rest of it is pretty good” –some person on DriveThruRPG

An important part of this zine is the injection of myself into it. Hippogryph is personal. My experiences, my thoughts, and my opinions. In Issue One the “very unnecessary” part starts off with the tale of being a 13-year-old Star Wars fan and winning an art contest by drawing a robot. It proceeds to talk about how fandom used to be so important, but has slowly turned into a toxic environment. I felt that was a very necessary subject to write about, which is why I did.

When I set out to create Hippogyph, I knew that it wasn’t going to be to everyone’s tastes. In the past I’ve received mixed reactions to releases that have intentionally been done differently. There will always be people who appreciate that, and those disappointed that it’s not the same ideas in the familiar formats they’re used to.

I’m happy for the reactions Hippogryph Issue Zero and Issue One have received. As with my earlier works, the people who get it really seem to get it. The people that don’t, well, they’re not the audience I’m writing for.

If you haven’t checked it out yet, please do. It might be the thing you didn’t know you were looking for.

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