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Problems the Building Series is Solving For

Building Series

Yesterday I wrote about what led me to create the Building Series. Today I want to get into the mission and vision I have for the line. I want to talk a little bit about the problems the Building Series is solving for.

Problems the Building Series is Solving For

My view of the Building Series has always been that they’re stepping stones. They’re tools that I created specifically so I can use them to create other things. Obviously, this is why they’ve become best sellers, because other people have the same creative needs. They’re system-agnostic because character development, worldbuilding, and adventure design are universal. We’re all solving for the same problems, regardless of mechanics.

There’s also a philosophy woven into things. I think that what makes roleplaying great transcends system. That’s not to say mechanics don’t matter. They’re just part of the overall equation. I have played in terrible campaigns using fantastic, groundbreaking, absolutely genius systems. Some of the best campaigns I’ve ever been in, though, have use awful rules. All of the other stuff, the creativity of the players and the guide, compensated for truly dreadful systems.

The bestselling status of the core Building Series titles also helped me to prove a business point. People will, in fact, but tabletop roleplaying material that doesn’t have art. You don’t need to put more effort into production value than you do into the information you’re trying to present. Naturally, this depends on the type of book you’re releasing, but it dispels the notion that “you need art” is a universal truth. It’s the vanguard for the Black Box Movement.

The Bottom Line

At the end of the day, I want to help people create things. The Building Series offers up outlines, templates, and prompts. Each book is meant to help you think creatively, and organize your ideas. At the same time, I wanted to show people that you don’t need to raise a ton of money to publish a book. I wanted to demonstrate lo-fi publishing in action. These books are not only toolkits, they’re proof of concept. You, too, can successfully create and publish tabletop roleplaying stuff.


About the Building Series

The Building Series is a line of bestselling creative aids for tabletop roleplayers. Each volume focuses on one aspect of roleplaying, like character development, worldbuilding, or adventure design. The books are system-agnostic, meaning they were not written for one specific set of mechanics, genre, or setting. The examples provided are high-level and generic, allowing you to adapt and apply them to the roleplaying system of your choice. Info Page ¦ DriveThruRPG ¦ Our Shop


About Dancing Lights Press

Dancing Lights Press is a lo-fi publisher of tabletop roleplaying systems and system-agnostic creative aids, including the best selling Building series, the DoubleZero action thriller system, and Hippogryph, a fantasy story game system with traditional  roots. Our products embrace a minimalist aesthetic in design and presentation because roleplaying is an activity, not a collection of expensive rulebooks.

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