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hippogryph: inspired by d20 and fate accelerated

Inspired by d20 and fate accelerated. Let’s get this out of the way up front: this system is highly derivative, uninspired, and breaks no new ground in game design. That’s not a bug, it’s a feature. For the reasons stated above, it has to feel familiar. The way it operates has to be simple and intuitive. […]

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hippogryph: a creative outlet

A creative outlet. Taking the reality of why people buy tabletop roleplaying systems a step further, let’s acknowledge that a lot of us just like to tinker. We create characters and build worlds even when we know, with near-absolute certainty, that we’re never going to use them. We do this because it’s fun. It is […]

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hippogryph: a context for discussing ttrpgs

A context for discussing ttrpgs. I don’t expect anyone to actually play this. That doesn’t mean that it’s not playable, because I’ve been using variations of hippogryph in my home games for 7 or 8 years now. There’s an unspoken and largely unacknowledged reality, though, that people don’t play all of the games that they […]

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hippogryph: a system and a zine

A system and a zine. This issue contains the hippogryph system core rules in a basic, stripped-down form. Future issues will be 32 pages, released semi-weekly, and add to the system. Each will contain an editorial/opinion piece as well as a balanced mixture of articles on character development, worldbuilding, storytelling, and rules interpretations. Tabletop roleplaying is […]

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Zine

hippogryph: welcome to issue zero

Welcome to Issue Zero. A hippogryph the poster child for two things that by all logic should not go together, yet somehow combine into a new entity that not only works, but elevates both components. It’s a strange hybrid creature, combining elements of a giant eagle with a horse. Various cultures over time have used […]