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hippogryph ttrpg zine

hippogryph: a system and a zine

A system and a zine. This issue contains the hippogryph system core rules in a basic, stripped-down form. Future issues will be 32 pages, released semi-weekly, and add to the system. Each will contain an editorial/opinion piece as well as a balanced mixture of articles on character development, worldbuilding, storytelling, and rules interpretations. Tabletop roleplaying is […]

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hippogryph ttrpg zine

hippogryph: welcome to issue zero

Welcome to Issue Zero. A hippogryph the poster child for two things that by all logic should not go together, yet somehow combine into a new entity that not only works, but elevates both components. It’s a strange hybrid creature, combining elements of a giant eagle with a horse. Various cultures over time have used […]

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Retribution: Adventure Design Guide

Retribution: Adventure Design Guide In a Retribution adventure, the player characters will suffer some injustice. It might be something done to them, or to people they care about. This requires them to right that wrong in creative and emotionally satisfying ways. During the course of the adventure, they will have to locate the people responsible, plan […]

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Bullet Journaling for Gamemasters

Bullet Journaling for Gamemasters Bullet journaling has become something of a phenomena over the past few years. The ability to combine the calendar functions of a day planner, the utility of to-do lists, and the personal documentation of a diary into a single, easy-to-use notebook is appealing and practical. It’s a simple, efficient, and flexible […]

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Safety and Consent in Tabletop Roleplaying

We recently released a new edition of Game Group Management. It’s been unavailable for a while, because the original edition was met with a lot of scorn. Sure, a lot of people liked it, and thanked us for publishing it. The more vocal, and active, responses didn’t feel they needed a book to tell them […]