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DoubleZero

Now Available: MOLOCH – A Setting for DoubleZero

Conspiracy and Political Intrigue Ripped from Tomorrow’s News

In MOLOCH, players characters are members of an underground resistance movement fighting the machinations of a secret occult conspiracy determined to rule the world. Named for the folkloric metal that can harm malevolent supernatural creatures, the Cold Iron movement fights to wrest control of factual reality from those attempting to replace it with lies, disinformation, and propaganda.

In the 21st century MOLOCH a mystery cult comprised of privileged and wealthy individuals. Feeding upon human suffering, they seek to remake the world in their own image. The cult’s leaders view themselves as absolute monarchs, with the rest of humanity no more than servants, serfs and slaves at best. To further their own ends they control corporations, media outlets, and entire political parties.

This tabletop roleplaying setting explores the themes of compassion versus greed, selflessness versus selfishness, and critical thinking versus blind populism. It asks what constitutes good and evil in this modern era of divisiveness, falsehood, and social upheaval.

Download your copy of MOLOCH now!

About DoubleZero

DoubleZero is a percentile based, skill-driven modern action thriller tabletop roleplaying game. All manner of suspense and intrigue are possible. This sourcebook requires the use of the DoubleZero Core Book.

About the Setting

A version of this setting was previously published under the title Revelations in Cold Iron. Aside from the game system, there are other fundamental differences. That game takes a dark urban fantasy approach, where magic exists. This version leans into the political thriller aspect and is grounded in the real world, as befits the DoubleZero system.

For ease of reference, this book is divided into seven sections:

Believe What You Read

This section covers the premise of MOLOCH and the concept of tabletop roleplaying. Come back here if you need a refresher or to know where to start.

A World of Conspiracies

This section has useful background information on the setting. Its purpose is to help the guide in conveying important ideas, and to walk the players through important background information.

The Cold Iron Movement

Ready-to-play player characters created for this setting can be found here. There’s also information on how to customize those characters, if you want to play something a little different.

The Cult of MOLOCH

In this section you’ll learn about the setting’s main antagonists, how they operate, and what they want. Enemies that create ongoing problems for the player characters are detailed here as well.

Rules Changes

New rules and changes from the core book. This includes new professions, additional skills and concentrations, mechanics for pandemics, and how the setting’s magic system should be handled.

Equipment

An expanded selection of weapons, vehicles, and other gear available within the setting. This includes equipment used by militarized police, and personal protective equipment (PPE).

Allies and Enemies

Full statistics for characters described in the Cold Iron and chapters. This includes Novice, Standard, and Veteran characters, as well as a selection of supporting characters.

Download your copy of MOLOCH now!

2 replies on “Now Available: MOLOCH – A Setting for DoubleZero”

I bought the MOLOCH DoubleZero setting supplement for my birthday (2020-06-30). I wanted to see how one could have a dark fantasy without a shred of magic, and the Cold Iron setting is exactly that.
Two deep roots of thought spring from my reading of MOLOCH, and they’re kind of interconnected.
The first is the nature of fantasy fiction. Fantasy is the subversion of reality. It really doesn’t have to be urban, or dark, or swords-and-sorcery, to be a fantasy – it’s a fantasy if one has a story about a boy from an Eighties community like Sheffield, who wants to become a ballet dancer (Billy Elliot) or a story about a dapper secret agent who goes around solving weird spy-themed crimes with his trusty leather domme companion (The Avengers TV series).
The other root of thought is mystery. Specifically, Agatha Christie’s brand of mystery, to which Midsomer Murders has paid faithful homage since the Nineties.
Her oeuvre may be perceived as cosy, bland fare to read while suffering from indigestion: but Agatha had a particular loathing for the supernatural, and her cutting, logical skepticism towards curses and seances shone through in every book. She had the keenest, most logical mind, and even the deepest “curse” was revealed in her books to be some human crook using people’s gullibility to deflect investigations away from their heinous crimes.
There’s so much room for DoubleZero to grow into, and I imagine that a Guide’s Guide to constructing logical mysteries, debunking woo and pulling off the rubber masks would be very welcome for anyone wanting to construct investigative style missions in DoubleZero – any adventures in the manner of CSI, Dragnet, The Bill, Midsomer Murders, Inspector Montalbano, Crimes of Passion, Miss Marple, or even Scooby Doo.

TL;DR – Thanks for releasing MOLOCH for DoubleZero. MOLOCH feels like it could belong in a James Bond movie, and Cold Iron could easily become Project: COLD IRON, a branch of MI6, with ordinary agents from Her Majesty’s Secret Service tasked with Cointel work against MOLOCH’s insidious global threat.

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