Hello, Light Brigade!
Blame Gary Gygax. He’s the one that started me down this path. If he hadn’t drawn so much inspiration from real-world history, and chucked it wholesale into 1st Edition Advanced Dungeons & Dragons, I might not have been sucked into using it as fodder for my own games. Where other people were inspired by the fiction listed in Appendix N, I was drawn to the strange (but real) vocabulary that he used. Weapons I’d never heard of before. Dungeon features that I had to look up. Terms for characters of various classes and levels that were drawn from actual cultures the existed in the past.
While it has become less prevalent over time, medievalism was a heavy component of early tabletop roleplaying games. You could drag in elements of Moorcock’s Melnibone, Lieber’s Lankhmar, Tolkien’s Middle Earth, Asian and Middle Eastern cultures, anything you wanted, but they’d all end up assimilated and patched over the default, baseline setting of some fictional Medieval Europe. There has been justifiable criticism of this in the decades since, but it can’t be denied that the Middle Ages were a powerful influence on D&D and nearly all tabletop fantasy for a long time.
My complaint with fantasy roleplaying in relation to history isn’t that everything imaginable is available to exist should you choose to use it. When viewed as a toolkit, rather than an implied world, it makes sense that Dungeons & Dragons draws from the broad span of history. My issue is that most gamemasters and worldbuilders try to have all of these things existing at the same time. There is no progression from Greece to Rome, Empire to Byzantium, scattered “barbarian” tribes to Crusades. They all exist in pocket kingdoms that don’t come into being as outgrowths of one another. Their simultaneous existence makes things stagnant, which is terrible when you’re looking for adventure seeds .
The object of the Medieval Origins series is to show the things that had to happen prior to the Middle Ages in order for that period to unfold the way it did. The Greeks and their mythologies, the Romans and their Empire, and the rise of Christianity all had to exist in order for what we think of as Medievalism to come about. The earlier events contextualize the period, and allow us to make sense of some of the strange, brutal, and beautiful things we think of when we talk about Medieval Europe.
Understanding the origins of the medieval period can help us to become better worldbuilding and gamemasters. We can craft better adventures, not just by cannibalizing and remixing tales from history, but through understanding the connections between historical events. Having a grasp of history can even help us to create better characters, but connecting them to richer back stories, understanding the cultural, religious, and political motivations for their actions, and giving them a grander sense of purpose.
I know many of you still have questions, so please feel free to reach out to me via the website. It’s listed on the credits page of every book we publish.
Dancing Lights Press
Medieval Origins Series
A simplified history of Europe leading up to the Middle Ages in 3 volumes.
Publisher: Dancing Lights Press
Rule System: Any system / system agnostic
Price: $5 Digital per volume; $7.50 Bundle
Publication Date: 28 April 2021
Format: 96 pages each volume. A5 format (bullet journal size). PDF, ePub, Kindle.
Available Now at DriveThruRPG!
#medieval #history #ttrpg
Copyright 2021 Berin Kinsman. All rights reserved.