New Year New Game Sale: Final Weekend!

DriveThruRPG is running their annual New Year, New Game sale. They’ve selected some Dancing Lights Press titles, which are anywhere from 15% to 25% off. What they didn’t include were any of our actual game systems. So we’re having our own sale, so you can try a new game in the new year. Digital core rulebooks are 25% off, through the duration of the sitewide sale.

LighthouseLighthouse HippogryphHippogryph DoubleZeroDoubleZero CantripCantrip DomnioDomnio

Try a New Game in the New Year

DriveThruRPG is running their annual New Year, New Game sale. They’ve selected some Dancing Lights Press titles, which are anywhere from 15% to 25% off. What they didn’t include were any of our actual game systems. So we’re having our own sale, so you can try a new game in the new year. Digital core rulebooks are 25% off, through the duration of the sitewide sale.


Coming in 2021 from Dancing Lights Press

Here’s a small portion of what’s coming in 2021 from Dancing Lights Press. As always, I can’t give firm release dates because I’m a one-person operation. If the New Year is anything like 2020 there will be variables beyond my control, from pandemic to printer shutdowns to postal issues.

How to Gamemaster

When I first started roleplaying, I had to be the gamemaster. My friends wanted to play, and I was the person that stepped up. The hobby was still relatively new, so there weren’t other gamemasters in my area to learn from. Actual play streams didn’t exist. The gamemaster guide had a lot of information, but stop short of teaching my how to run the game. All I could do was wing it and hope for the best.

In talking with other game designers, chatting with my gamer friends, and lurking on social media, a lot of people expressed a wish for a system-agnostic gamemaster’s guide that taught the fundamentals. I don’t mean building props or honing your skills as a voice actor. I mean practical things like preparing an adventure, pacing a game session, and wrangling unruly players.

How to Gamemaster is the book I wished I’d had back then. It’s 96 pages of distilled wisdom honed from decades to running tabletop roleplaying games. No matter what system, setting, or genre you’re using, you will find tips and tricks for honing your skills. The path to becoming the best gamemaster you can be starts here.

Building Genre

The next wave in the Building line will be the Building Genre series. Each book will cover one genre (fantasy, science fiction, horror, and so on) and dive deep into the tropes, themes, and idea that define it. Learn how to leverage the strengths of genre in character development, worldbuilding, and adventure design. Discover how to tweak mechanics to support genre ideals. As with the rest of the Building Series, these will be 96 page, digest-sized volumes.

DoubleZero System

The DoubleZero Guide Manual will be a variation of How to Gamemaster (above) specifically tailored to the needs of the DoubleZero System. Sections will cover the preparing “real-world”-based adventures in settings that don’t feature magic, superpowers, or other special abilities. Everything you need to be the guide for a DoubleZero campaign (short of the core rules) will be found in this book.

The DoubleZero Companion will offer optional mechanics and alternate systems to help expand and streamline your DoubleZero game. Simplified rules for weapons, vehicles, and gadgets can speed up play. Sections on investigation, making things, and social interactions will take the system far beyond car chases and firefights. The book will broaden the utility and versatility of the system.

I’m retooling how I want to publish DoubleZero Settings. Going forward I want to do full 96-page books that are nearly pick-up-and-play. They will have more extensive backgrounds, adventure outlines, pregenerated characters, and an “lite” version of the rules included. I want you to be able to play the setting without the core book, but still get more out of it with the full system.

Hippogryph System

The Hippogryph Guide Manual will be another variant of the How to Gamemaster book, focused on running the Hippogryph System. Sections will cover how to run story-focused, character-driven high fantasy adventures. Everything you will need to become a guide and prepare Hippogryph campaigns (aside from the core rules) will be included in this book.

The Hippogryph Companion will offer systems and mechanics that take the game further away from murder hobo tropes. Sections will cover creating spells, conducting investigations, and having adventures that don’t involve slaughter and theft. This book is designed to move the system more toward story gaming and away from some of the problematic legacy of traditional fantasy roleplaying.

Hippogryph Settings are going to follow the same paradigm as the DoubleZero Settings above. I want to look at things that haven’t been done to death. No typically fantasy roleplaying worlds. I want to create situations that need to be solved using diplomacy, solving mysteries, and creativity. The further I can take the settings away from kill things and take their stuff (we have plenty of those games already) while still generating excitement and providing opportunities for fun, the better.

Hottest Titles of 2020: Happy New Year!

I’d like to thank all of you for supporting Dancing Lights Press during this difficult year. I wish you all good health and happiness in 2021 and beyond. Please continue to tell your friends, leave 5-star ratings and positive reviews, and help spread the word to the larger tabletop roleplaying community.

Here are our hottest titles of 2020, all best sellers thanks to you.

  1. Building Worlds
  2. Building Characters
  3. Building Adventures
  4. Bullet Journaling for Gamemasters
  5. DoubleZero Core Book
  6. Adventure Generator Vol. 1
  7. Adventure Generator Vol. 2
  8. Names and Their Meaning
  9. Building Monsters
  10. Phrases and Names

This coming Sunday, 3 January, I’ll announce what’s in the pipeline for the coming year. I’m excited about everything on the schedule. There will be expansions to the DoubleZero System, the Hippogryph System, and an entire new wave of Building Series books. The focus is going to be on those existing product lines, but there will be a few surprises and passion projects along the way.

As much as I love every one of the hottest titles of 2020, at this time next year I want to see them all replaced by ten amazing new titles. This was a good year for Dancing Lights Press in spite of everything. 2021 promises to be even better.

Happy New Year!

Berin Kinsman, Dancing Lights Press

This Week’s Hottest Titles: 27 December 2020

Here are the hottest titles from Dancing Lights Press for the week ending 27 December 2020:

  1. Building Worlds 2
  2. Adventure Generator Vol. 1
  3. Building Adventures
  4. Adventure Generator Vol. 2
  5. Building Monsters
  6. Building Worlds
  7. Building Theme
  8. Hippogryph Codex
  9. Building Characters
  10. Phrases and Names

Latest Release: Building Worlds 2

A minimalist 96-page guide with prompts to help you develop settings for any tabletop roleplaying system.

Worldbuilding can be a lot of fun. Whether you’re planning a campaign, designing your own tabletop roleplaying game, or just exercising your creativity with no set purpose in mind, developing a setting of your very own is deeply satisfying. You can spend hours, days, or years adding details and creating a world with no limits but your imagination.

Building Worlds 2 contains a series of prompts to help you increase the breadth and depth of your roleplaying setting. Develop every area of your setting, or just focus on the element you’ll need for player character backgrounds and the campaigns you plan to run. This book shows you how to draw worldbuilding ideas from the system of your choice, and how to use character options, implied setting features, and the events of adventures to expand the setting into the world of your dreams.

Dancing Lights Press is a lo-fi publisher of tabletop roleplaying systems and system-agnostic creative aids, including the best selling Building series, the DoubleZero action thriller system, and Hippogryph, a fantasy story game system with traditional  roots. Our products embrace a minimalist aesthetic in design and presentation because roleplaying is an activity, not a collection of expensive rulebooks.

The Building Series

The Building Series is a line of bestselling creative aids for tabletop roleplayers. Each volume focuses on one aspect of roleplaying, like character development, worldbuilding, or adventure design. The books are system-agnostic, meaning they were not written for one specific set of mechanics, genre, or setting. The examples provided are high-level and generic, allowing you to adapt and apply them to the roleplaying system of your choice.

DoubleZero System

DoubleZero is a percentile based, skill-driven tabletop roleplaying system. It is designed to emulate the action thriller genre, things like the Die Hard movies, Jack Ryan books and films, and the grittier entries in the James Bond franchise. It can be used for any sort of “realistic” modern setting that doesn’t lean into magic, the supernatural, or superpowers. 

Hippogryph System

Hippogryph is a d20-based, story-driven tabletop fantasy roleplaying system. It is the collision of the D20 System and Fate RPG, but like the legendary creature it is more than the sum of its parts. This isn’t off-brand D&D with Fate aspects stapled on, nor is it a collection of feats, spells, and class abilities translated into Fate terms. Hippogryph is a unique system that blends established legacy fundamentals with flexible, DIY story game ideals.