This Week’s Hottest Titles: 13 December 2020

Here are the hottest titles from Dancing Lights Press for the week ending 13 December 2020:

      1. Adventure Generator Vol. 1

      2. Adventure Generator Vol. 2

      3. Building Monsters

      4. Building Adventures

      5. Hippogryph Codex

      6. Building Theme

      7. Building Worlds

      8. Building Characters

      9. Phrases and Names

      10. Names and Their Meaning


Dancing Lights Press is a lo-fi publisher of tabletop roleplaying systems and system-agnostic creative aids, including the best selling Building series, the DoubleZero action thriller system, and Hippogryph, a fantasy story game system with traditional  roots. Our products embrace a minimalist aesthetic in design and presentation because roleplaying is an activity, not a collection of expensive rulebooks.

The Building Series

The Building Series is a line of bestselling creative aids for tabletop roleplayers. Each volume focuses on one aspect of roleplaying, like character development, worldbuilding, or adventure design. The books are system-agnostic, meaning they were not written for one specific set of mechanics, genre, or setting. The examples provided are high-level and generic, allowing you to adapt and apply them to the roleplaying system of your choice.

DoubleZero System

DoubleZero is a percentile based, skill-driven tabletop roleplaying system. It is designed to emulate the action thriller genre, things like the Die Hard movies, Jack Ryan books and films, and the grittier entries in the James Bond franchise. It can be used for any sort of “realistic” modern setting that doesn’t lean into magic, the supernatural, or superpowers. 

Hippogryph System

Hippogryph is a d20-based, story-driven tabletop fantasy roleplaying system. It is the collision of the D20 System and Fate RPG, but like the legendary creature it is more than the sum of its parts. This isn’t off-brand D&D with Fate aspects stapled on, nor is it a collection of feats, spells, and class abilities translated into Fate terms. Hippogryph is a unique system that blends established legacy fundamentals with flexible, DIY story game ideals.

Building Monsters: Table of Contents

Hello, Light Brigade!

Here’s the table of contents for Building Monsters. This will give you an idea about what’s included in the book, and the topics covered.

Contents

Introduction

  • Using This Book
  • Worldbuilding and Monsters
  • Adventures and Monsters
  • Rules and Monsters

Monster Format

  • Name
  • Description
  • Purpose
  • Modifiers
  • Story Points

Monster Elements

  • Types
  • Subtypes
  • Ecologies
  • Roles
  • Stages of Life
  • Monster Dimensions
  • Motivations
  • Aptitudes
  • Life Experiences
  • Resources
  • Wonders

Characters as Monsters

Cultures as Monsters

Questions? Comments?

I know many of you still have questions, so please feel free to reach out to me via the website. It’s listed on the credits page of every book we publish.

Thank you!
Berin Kinsman
Dancing Lights Press


A minimalist 96-page guide to creating memorable adversaries for any tabletop roleplaying system or setting.

Building MonstersBooks filled with pregenerated monsters are a staple of tabletop roleplaying. Not just for fantasy, either. Modern horror needs its share of terrifying creatures. Science fiction needs aliens and extradimensional beings. Even superheroes get their share of strange mutations and scientific experiments gone awry. Endless volumes have been written on how to generate statistics for the system of your choice and generate new and original creatures. Building Monsters

Building Monsters takes a different approach. In this book, we’ll look at monsters as full-fledged characters. We’ll show you how to develop back stories, and motivations for their actions. By doing this, you’ll have more than something the player characters can kill in order to gain experience and claim treasure. You’ll have an interesting antagonist with closer ties to your worldbuilding, the events of the adventure, and the themes and topics of your campaign.

Building Monsters

Electrum Best Seller

Publisher: Dancing Lights Press

Rule System: Any system / system agnostic

Price: $5 Digital; $10 Print

Publication Date: 8 October 2020

Format: 96 pages. 6X9 (digest-sized). PDF, ePub, Kindle, softcover (print-on-demand).

Available Now at DriveThruRPG!

#buildingseries #buildingmonsters #ttrpg

Copyright 2020-2021 Berin Kinsman. All rights reserved.

Now Available: Building Monsters

A minimalist 96-page guide to creating memorable adversaries for any tabletop roleplaying system or setting.

Building MonstersBooks filled with pregenerated monsters are a staple of tabletop roleplaying. Not just for fantasy, either. Modern horror needs its share of terrifying creatures. Science fiction needs aliens and extradimensional beings. Even superheroes get their share of strange mutations and scientific experiments gone awry. Endless volumes have been written on how to generate statistics for the system of your choice and generate new and original creatures. Building Monsters

Building Monsters takes a different approach. In this book, we’ll look at monsters as full-fledged characters. We’ll show you how to develop back stories, and motivations for their actions. By doing this, you’ll have more than something the player characters can kill in order to gain experience and claim treasure. You’ll have an interesting antagonist with closer ties to your worldbuilding, the events of the adventure, and the themes and topics of your campaign.

Building Monsters

Electrum Best Seller

Publisher: Dancing Lights Press

Rule System: Any system / system agnostic

Price: $5 Digital; $10 Print

Publication Date: 8 October 2020

Format: 96 pages. 6X9 (digest-sized). PDF, ePub, Kindle, softcover (print-on-demand).

Available Now at DriveThruRPG!

#buildingseries #buildingmonsters #ttrpg

Copyright 2020-2021 Berin Kinsman. All rights reserved.

Adventure Generator 2: Table of Contents

Hello, Light Brigade!

Here’s the current table of contents for Adventure Generator 2. This will give you an idea about what’s included in the book, and the topics that will be covered.

Contents

How to Use This Book

  • Random Adventure Table
  • Random Environment Table
  • Random Adversary Table
  • Random Theme Table (Optional)

Adventures

  • 1-2 The Gods Give You a Break
  • 3-4 Leave Them Alone
  • 5-6 The Choice of Goodness
  • 7-8 Her Dark Eyes
  • 9-10 If All Else Perished
  • 11-12 Small Acts of Kindness
  • 13-14 Time Was Fast Approaching
  • 15-16 A Hoard of Abstractions
  • 17-18 As I Have Been Made
  • 19-20 A Lasting Satisfaction

Environments

  • 1 Coasts
  • 2-4 Caverns
  • 5 Deserts
  • 6-7 Forests
  • 9 Hills
  • 9 Mountains
  • 10 Plains
  • 11-12 Ruins
  • 13-14 Rural Village
  • 15 Swamps
  • 16-18 Urban Areas
  • 19 Water
  • 20 Underwater

Adversaries

  • 1. Aberration
  • 2. Animal
  • 3. Construct
  • 4. Dragon 84
  • 5. Elemental
  • 6. Fey
  • 7. Giant
  • 8-13. Humanoid
  • 14. Magical Beast
  • 15. Monstrous Humanoid
  • 16. Ooze
  • 17. Outsider
  • 18. Plant
  • 19. Undead
  • 20. Vermin

Themes (Optional)

  • 1-2 The Circle of Life
  • 3-4 Crime Does Not Pay
  • 5-6 Family is the Most Important Thing
  • 7-8 Friendship Requires Sacrifice
  • 9-10 Human Experience is Universal
  • 11-12 Humanity versus Nature
  • 13-14 Humanity versus Society
  • 15-16 Love Conquers All
  • 17-18 Sacrifice Brings Reward
  • 19-20 The Universe Seeks Balance

Questions? Comments?

I know many of you still have questions, so please feel free to reach out to me via the website. It’s listed on the credits page of every book we publish.

Thank you!
Berin Kinsman
Dancing Lights Press


A minimalist 96-page toolkit for creating memorable stories usable with any tabletop roleplaying system or setting.

Adventure Generator 2Adventure Generator 2 is a reusable toolkit for any tabletop fantasy roleplaying system or setting. With only a few die rolls you’ll have an outline for an exciting story with clear objectives and a distinct beginning, middle, and end. From there you can customize it to fit your world, your player characters, and your style of play.

No generic, single-sentence plot hooks or vague adventure seeds! The Adventure Generator will provide you with enough substance to get you started on creating a unique and challenging roleplaying experience.

The process of generating an adventure is simple:

  • Roll once on the Random Adventure Table. This will lead you to a high-level story outline that you can build upon. There are 10 five-encounter outlines included.
  • Roll once on the Random Environment Table. The result is the primary environment for the adventure. There are 13 types of environments listed.
  • Roll once on the Random Adversary Table. This is the main opponent or predominant creature type throughout the adventure. There are 15 creature types listed.
  • Roll once on the Random Theme Table (Optional). Give your adventure an overarching theme. There are 10 common themes listed.

Adventure Generator 2

Electrum Best Seller

Publisher: Dancing Lights Press

Rule System: Any system / system agnostic

Price: $5 Digital; $10 Print

Publication Date: 1 October 2020

Format: 96 pages. 6X9 (digest-sized). PDF, ePub, Kindle, softcover (print-on-demand).

Available Now at DriveThruRPG!

#buildingseries #adventuregenerator #ttrpg

Copyright 2020-2021 Berin Kinsman. All rights reserved.

Now Available: Adventure Generator 2

A minimalist 96-page toolkit for creating memorable stories usable with any tabletop roleplaying system or setting.

Adventure Generator 2Adventure Generator 2 is a reusable toolkit for any tabletop fantasy roleplaying system or setting. With only a few die rolls you’ll have an outline for an exciting story with clear objectives and a distinct beginning, middle, and end. From there you can customize it to fit your world, your player characters, and your style of play.

No generic, single-sentence plot hooks or vague adventure seeds! The Adventure Generator will provide you with enough substance to get you started on creating a unique and challenging roleplaying experience.

The process of generating an adventure is simple:

  • Roll once on the Random Adventure Table. This will lead you to a high-level story outline that you can build upon. There are 10 five-encounter outlines included.
  • Roll once on the Random Environment Table. The result is the primary environment for the adventure. There are 13 types of environments listed.
  • Roll once on the Random Adversary Table. This is the main opponent or predominant creature type throughout the adventure. There are 15 creature types listed.
  • Roll once on the Random Theme Table (Optional). Give your adventure an overarching theme. There are 10 common themes listed.

Adventure Generator 2

Electrum Best Seller

Publisher: Dancing Lights Press

Rule System: Any system / system agnostic

Price: $5 Digital; $10 Print

Publication Date: 1 October 2020

Format: 96 pages. 6X9 (digest-sized). PDF, ePub, Kindle, softcover (print-on-demand).

Available Now at DriveThruRPG!

#buildingseries #adventuregenerator #ttrpg

Copyright 2020-2021 Berin Kinsman. All rights reserved.