“I’ve bought DoubleZero and I am wondering about the difficulty of the game. If I’ve understood correctly, a character with 12 attributes, has only 36% chance of success on a “standard” difficulty. He will likely have a skill, which would increase his chance to succeed to 48%. For a secret agent with 5 attributes ranging from 10, 11, 12, 13 and 14, I find this extremely difficult. Did I miss something?”
Yes, it’s a difficult system by design.
First, it’s an action thriller. A lot of the suspense comes from the knowledge that characters can fail. There’s far less tension when a character can run though things like they’re in god mode. It makes the successes mean something.
Second, it’s ridiculously difficult to actually kill a character. Beat the living tar out of them, yes. Outright off them in normal combat or chase scenes? No. It makes the characters appear a lot tougher.
Finally, the difficulty is partially why the hero point mechanic is there. A character with a 12 attribute will gain a hero point 12% of the time, and can spend them to adjust outcomes. The system is difficult, but it puts more control into your hands so you can make success and failure more dramatic.
About Dancing Lights Press
Dancing Lights Press publishes creative aids and story games that embrace a minimalist aesthetic in design and presentation. The spotlight belongs on the creativity of the players as they converse and collaborate on plot, worldbuilding, and character development. Roleplaying is an activity, not a book. Our titles are merely part of the delivery system.