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The Future of the Black Box Movement

black box movement

Today I was looking back over #RPGaDay2020 and what I got out of it. Even though it didn’t drive a lot of additional traffic to the site, I got to express some opinions on tabletop roleplaying. That alone made the challenge worth it. The posts allowed me to clarify some things in my head. I’m a lot clearer about my own philosophy of game design, and of doing business as a small press publisher. I reflected on the types of things that I write, and what I want to say with them. All of this tied together with the future of the Black Box Movement, or at least my interpretation of it.

A lot of what I have planned for this space going forward can be summarized as better communication. I want to let you know where I am in process on various projects, and set realistic expectations. Rather than springing things on you out of the blue, I want to build some anticipation for new releases. I also want to talk more about the design choices I made, and why I made them. Which, again, circles back around to the Black Box Movement, remix culture, and the concept of lo-fi publishing.

The Future of the Black Box Movement

When I’m not posting about specific products under development, I’m going to be talking about the Black Box Movement. I’ve begun outlining a book. The essays will be published here as individual posts, and eventually be collected. Along with the DoubleZero System and the Hippogryph System, writing about my  philosophy of tabletop is going to effectively become the third product line heading into 2021. In fact, expect posts about how those connect with my Black Box ideas in the coming week.

How I create is, to me, as important as what I create.

About Dancing Lights Press

Dancing Lights Press is a lo-fi publisher of tabletop roleplaying systems and system-agnostic creative aids, including the best selling Building series, the DoubleZero action thriller system, and Hippogryph, a fantasy story game system with traditional  roots. Our products embrace a minimalist aesthetic in design and presentation because roleplaying is an activity, not a collection of expensive rulebooks.

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