In this video I talk about Foragers Guild ethical stances. What doesn’t work in a tactical combat game can actually be useful in a story-based, character-driven game. Beyond the simplistic “this is why my character is justified in murdering that creature”, the concept of alignment doesn’t do much. In a story game, though, an ethical dilemma should create some internal conflict and drama. A good character trying to do something that could be seen as evil might choke, so the task gets a penalty to reflect that. Doing a good deed might add a bonus, because the character is so confident that they’re doing the right thing. Get your copy now at DriveThruRPG
To make things absolutely clear, let me define how I’m using these terms in the context of the world of Desteon. It may be a bit different from what you’d assume, or what you’re used to in other games.
Good versus Evil
Simply put, do you put the welfare of others ahead of your own desires, or are you willing to let other people get hurt if it gets you what you want? It’s selfish versus selfless, when you get down to it. That doesn’t mean that everyone is either a martyr all the time, or completely consumed by greed. It means that at your moral core, what do you believe to be true?
Order versus Chaos
The core of this philosophic argument is whether you think the needs of the many outweigh the needs of the one. Is it more effective to support systemic efforts to achieve a result, or should individual choices have more power than the needs of society as a whole? Are rights innate, or granted? Should responsibilities be chose, or imposed?
Foragers Guild Ethical Stances
I don’t think that the guide should use ethical stance to determine modifiers for every task. It can still be used mostly for roleplaying purposes, to show how the character feels about one dilemma or another. For my part, I do apply bonuses and penalties when I throw a trolley problem at the players. I’ll also throw it in when a player indicates that they’re wildly enthusiastic about the righteousness of their actions, or are clearly conflicted over a choice they need to make.
The Black Box Manifesto
Foragers Guild Fantasy Roleplaying adheres to the principles of the Black Box Manifesto. One reasonably priced 96-page book contains everything to get you started. The design is clean, minimalist, and easy to use. The focus of this story game is on the elements that promote human interaction. The goal is creation of a shared story, not extravagant production values, winning awards, or gaining status.
Foragers Guild is a high fantasy story game. As members of the Guild, you explore the ancient world of Desteon seeking out powerful artifacts. Opposing you is the Moirologist Society, a secret organization of graverobbers, assassins, and necromancers. Can you keep the dangerous relics of lost civilizations from falling into the wrong hands?