Currently I’m trying to carve a place within the RPG community for myself and my unorthodox views about game design and publishing. To that end I’ve decided to participate in this year’s RPGaDay challenge. For those not familiar with this annual event, people involved in the tabletop roleplaying hobby are encourages to tweet, blog, vlog, or otherwise create something that supports and uplifts the hobby every day during the month of August. In past years there has been a list of questions. This year the organizers have taken a page from writing prompt challenges and assigned a single word to each day. I’m going to use the openness of the challenge to focus on my personal philosophy of roleplaying. Today’s word is “first”. So first, I think an introduction is in order to provide you with some context for my later posts.
First, An Introduction
My first introduction to tabletop roleplaying games was via the Holmes Edition of Dungeons & Dragons, the blue box basic set. Yes, I’m an Old. It had to be 1979, because the Dungeon Masters Guide had just come out, but the B/X box hadn’t. I started writing reviews and game material in 1992, and became one of the original RPG bloggers (as UncleBear) around 1996. Over the years I’ve run, played, and written for a number of systems. Since 2016 I’ve run Dancing Lights Press, with a focus on creating story games.
About Dancing Lights Press
Dancing Lights Press publishes story games that embrace a minimalist aesthetic in design and presentation. Our print books are affordable, at $10 or less. The 6×9 digest format makes them convenient to carry around. The spotlight belongs on the creativity of the players as they converse and collaborate on plot, worldbuilding, and character development. Roleplaying is an activity, not a book. Our titles are merely part of the delivery system.