“Do what you can, with what you have, where you are.”
This cannot be overstated: there is no right or wrong way to create. That’s what the Black Box Movement is about. No one can tell you that you need to make a thing a certain way. Your game doesn’t have to be a full-color hardcover packed with original art. There’s no need to run a Kickstarter with a dozen tiers and a ton of premium rewards. It’s not a law that you have to have a YouTube channel or stream on Twitch. You can if you want to, of course. But that’s a creative choice, and maybe a business decision, not the One True Way.
Do What You Can
What I love about tabletop roleplaying is the DIY nature of it. We all get to make up our own stuff, whether it’s characters, worlds, or stories. Draw maps on graph paper if that’s what you’ve got. Fill notebooks and Google docs with ideas. I think that when we get swept up in the latest fads and trends and new technologies, we forget that.
Honestly, that’s why so many Dancing Lights Press titles are creative aids. My job isn’t just to make things, it’s to help you make things. Everyone should be out there making something, even if it’s just for the people in their game group, or for themselves. Do what you can, with what you have, where you are.