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Building Worlds [Second Edition]

A new edition of the bestselling classic, Setting Design! The term worldbuilding gets thrown around frequently by tabletop roleplayers in reference to the construction of a fantasy realm or even an entire fictional universe. There are maps and ecologies and complex histories involved, with all sorts of engaging little details sprinkled in. While these worlds are […]

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Building Characters Second Edition

A new edition of the best-selling classic! Tabletop roleplaying is about characters. It’s something so fundamental and obvious that it’s often taken for granted. If your tastes run toward the wargaming end of the spectrum, a character is your game piece, the way that you interface with the system. For those who lean more toward […]

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Retribution: Adventure Design Guide

Retribution: Adventure Design Guide In a Retribution adventure, the player characters will suffer some injustice. It might be something done to them, or to people they care about. This requires them to right that wrong in creative and emotionally satisfying ways. During the course of the adventure, they will have to locate the people responsible, plan […]

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Bullet Journaling for Gamemasters

Bullet Journaling for Gamemasters Bullet journaling has become something of a phenomena over the past few years. The ability to combine the calendar functions of a day planner, the utility of to-do lists, and the personal documentation of a diary into a single, easy-to-use notebook is appealing and practical. It’s a simple, efficient, and flexible […]

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Safety and Consent in Tabletop Roleplaying

We recently released a new edition of Game Group Management. It’s been unavailable for a while, because the original edition was met with a lot of scorn. Sure, a lot of people liked it, and thanked us for publishing it. The more vocal, and active, responses didn’t feel they needed a book to tell them […]