Category: Developer Journal

6 August 2021: Manuals Can Only Suggest Flavor

Here’s another unsolicited opinion: Game manuals can only suggest flavor for your game. They can’t actually provide it. The gamemaster and the players are the actual providers of the essential character of the game. The assumption here, or course, is that we’re talking about published adventures and/or settings. While there can be flavor to the […]

3 August 2021: Tactical Storytelling

The other day I wrote about maps and miniatures being grounded in an assumption that tabletop roleplaying needs to be combat-driven. Even without fight scenes, tactical storytelling exists. Hear me out. The definition of a tactic is “an action or strategy carefully planned to achieve a specific end”. I assert that a good roleplaying adventure […]