Hello, Light Brigade!
Here’s the table of contents for Building Worlds. This will give you an idea about what’s included in the book, and the covered.
- Using This Book
- Characters and Worldbuilding
- Adventures and Worldbuilding
- Rules and Worldbuilding
- Story Points
- Place and Time
I know many of you still have questions, so please feel free to reach out to me via the website. It’s listed on the credits page of every book we publish.
Dancing Lights Press
A minimalist 96-page guide to help you create memorable settings for any tabletop roleplaying system.
Worldbuilding can be a lot of fun. Whether you’re planning a campaign, designing your own tabletop roleplaying game, or just exercising your creativity with no set purpose in mind, developing a setting of your very own is deeply satisfying. You can spend hours, days, or years adding details and creating a world with no limits but your imagination.
Building Worlds isn’t a book full of checklists and random tables. This is about focusing your efforts, and assembling the key, critical elements needed in order to run compelling and richly-textured adventures. It can lean more toward top-down or bottom up design, but what matters most is your intention. Know the problem that you’re solving for before you begin, and then spend your time working on the pieces that will matter most and have the greatest impact.
Building Worlds is broken into three sections:
- Introduction: A brief overview of what this book is about, the concepts that will be discussed, and ways that you can put it to use for your tabletop roleplaying game.
- Worldbuilding Format: The standard “stat block” for all of the books in the Building series, this descriptive block will help you help track roleplaying, worldbuilding, and adventure bits regardless of rules. This chapter covers the five components of the of the stat block: Name, Description, Purpose, Modifiers, and Story Points.
- Worldbuilding Elements: What other games call attributes, statistics, or aspects, elements are the building blocks of anything and everything that can be created for a tabletop roleplaying game. This chapter covers eleven areas for developing worldbuilding elements: Premise, Genre, Place and Time, Theme, Stakes, Locations, Environment, People, Technology, Events, and Vocabulary.
Gold Best Seller
Publisher: Dancing Lights Press
Rule System: Any system / system agnostic
Price: $5 Digital; $10 Print
Publication Date: 28 February 2020
Format: 96 pages. 6X9 (digest-sized). PDF, ePub, Kindle, softcover (print-on-demand).
#buildingseries #buildingworlds #ttrpg
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