Hello, Light Brigade!
Here’s the table of contents for Building Monsters. This will give you an idea about what’s included in the book, and the topics covered.
- Using This Book
- Worldbuilding and Monsters
- Adventures and Monsters
- Rules and Monsters
- Story Points
- Stages of Life
- Monster Dimensions
- Life Experiences
Characters as Monsters
Cultures as Monsters
I know many of you still have questions, so please feel free to reach out to me via the website. It’s listed on the credits page of every book we publish.
Dancing Lights Press
A minimalist 96-page guide to creating memorable adversaries for any tabletop roleplaying system or setting.
Books filled with pregenerated monsters are a staple of tabletop roleplaying. Not just for fantasy, either. Modern horror needs its share of terrifying creatures. Science fiction needs aliens and extradimensional beings. Even superheroes get their share of strange mutations and scientific experiments gone awry. Endless volumes have been written on how to generate statistics for the system of your choice and generate new and original creatures. Building Monsters
Building Monsters takes a different approach. In this book, we’ll look at monsters as full-fledged characters. We’ll show you how to develop back stories, and motivations for their actions. By doing this, you’ll have more than something the player characters can kill in order to gain experience and claim treasure. You’ll have an interesting antagonist with closer ties to your worldbuilding, the events of the adventure, and the themes and topics of your campaign.
Electrum Best Seller
Publisher: Dancing Lights Press
Rule System: Any system / system agnostic
Price: $5 Digital; $10 Print
Publication Date: 8 October 2020
Format: 96 pages. 6X9 (digest-sized). PDF, ePub, Kindle, softcover (print-on-demand).
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Copyright 2020-2021 Berin Kinsman. All rights reserved.