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hippogryph ttrpg zine

hippogryph issue zero: in this issue

hippogryph: issue zero In This Issue: Welcome to Issue Zero – It’s a game system! It’s a zine about tabletop roleplaying! It’s both! An introduction to the Hippogryph project, what to expect in this issue, and what you can look forward to in future issues. How to Create Things – From characters to magic items to worlds, a […]

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hippogryph ttrpg zine

ZineQuest and Print Versions

Today we want to take a moment to address a couple of Frequently Asked Questions about ZineQuest and print versions of hippogryph ttrpg zine. Will there be print versions of the zine available? Yes, eventually. We are in Finland. Most of our readers are in the United States. International shipping rates are a harsh mistress. […]

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hippogryph ttrpg zine

hippogryph: inspired by d20 and fate accelerated

Inspired by d20 and fate accelerated. Let’s get this out of the way up front: this system is highly derivative, uninspired, and breaks no new ground in game design. That’s not a bug, it’s a feature. For the reasons stated above, it has to feel familiar. The way it operates has to be simple and intuitive. […]

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hippogryph ttrpg zine

hippogryph: a creative outlet

A creative outlet. Taking the reality of why people buy tabletop roleplaying systems a step further, let’s acknowledge that a lot of us just like to tinker. We create characters and build worlds even when we know, with near-absolute certainty, that we’re never going to use them. We do this because it’s fun. It is […]

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hippogryph ttrpg zine

hippogryph: a context for discussing ttrpgs

A context for discussing ttrpgs. I don’t expect anyone to actually play this. That doesn’t mean that it’s not playable, because I’ve been using variations of hippogryph in my home games for 7 or 8 years now. There’s an unspoken and largely unacknowledged reality, though, that people don’t play all of the games that they […]