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Retribution: Adventure Design Guide

Retribution: Adventure Design Guide In a Retribution adventure, the player characters will suffer some injustice. It might be something done to them, or to people they care about. This requires them to right that wrong in creative and emotionally satisfying ways. During the course of the adventure, they will have to locate the people responsible, plan […]

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Bullet Journaling for Gamemasters

Bullet Journaling for Gamemasters Bullet journaling has become something of a phenomena over the past few years. The ability to combine the calendar functions of a day planner, the utility of to-do lists, and the personal documentation of a diary into a single, easy-to-use notebook is appealing and practical. It’s a simple, efficient, and flexible […]

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Safety and Consent in Tabletop Roleplaying

We recently released a new edition of Game Group Management. It’s been unavailable for a while, because the original edition was met with a lot of scorn. Sure, a lot of people liked it, and thanked us for publishing it. The more vocal, and active, responses didn’t feel they needed a book to tell them […]

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A Study in Storytelling [BUNDLE]

A Study in Storytelling [BUNDLE] A collection of short fiction, plot hooks, and adventure seeds for you to remix and reimagine for your tabletop campaign. A Study in Storytelling breaks down works of short fiction into plot hooks and story goals. These are usable in your tabletop roleplaying game. Using classic Sherlock Holmes tales by […]